Kamis, 30 Oktober 2008

6.56AI Proggres Update!

The time it takes for me to finish a port is proportional to the magnitude of the changes made per version. Yeah, 6.54 came out quickly because the changes between it and 6.53 were minimal, and 6.53 came out only shortly after the official map because 6.52 took me so long that by the time I finished it, 6.53 was out already (and the changes between 6.52 and 6.53 were also minimal).

6.55 is more like 6.52, so a gap of time between when 6.51 and 6.53 ports is probably roughly indicative of how long this will take.

Also, I've been meaning to do a complete framework reconstruction on the map to improve compatibility and stability, and now that several systems have been rewritten (including the bloody game clock), now seems as good a time as any to do that. I started it yesterday, but it means this will take even longer...but hopefully the end result should be more stable than what we've got now.

On the upside I did finish updating the terrain and regions. =) AI can move normally around the new field now.

Update:
Wow, i think BMP is made great progress, here is his latest statement on 16 October:)
An update, for those who are curious about progress:

-All terrain and unit locations have been updated, and AI can move around normally.
-All item recipes have been updated (though new items have not been completely implemented yet).
-Roshan aura routine implemented
-Admiral Proudmoore and Windrunner implemented
-Implemented assisted neutral killing routine (if single hero assist on Sentinel/Scourge kill), but gold distribution has not been updated yet
-Implemented bonus gold/XP in AOE of hero death

And my personal favourite:
-Updating much of the map framework resulted in -dm working properly again (to the best of my knowledge)

And yes, I am working with 6.56.

Yay. Still much to do, but I'm sleepy now. =P


Progress is coming along nicely...I'm actually working quite a bit faster than I had anticipated. Who would've guessed?

Update part 2
Here is his another statement on 18 October :)
Still to do:
-New BKB and Scroll of Town Portal
-Bounty mechanics (towers, mostly)
-New game timer
-Creep spawning mechanics
-New visuals
-New commands (-quote, -ha, -fr, -cm, -trees, -itemswap)
-AI for new heroes/items (though unlikely for now)
-New -rd mode (maybe later)
-Move fun taverns
-Replay stuff (low priority)

What's done:
-A few extra bug/typo fixes (bugs and typos that exist in official 6.56 also...but I'll fix them anyway)
-Updated AI behaviour for new terrain/spawnpoints/itemcosts
-Most everything else in 6.55/56 changelogs that's not on the "still to do" list

Yayayay


Wow, i think it will finish next week. Stay tune in this post, i will tell you when it's done :)

Update part 3: (23 October 2008)

It has come to my attention that there are a LOT of fake AI maps floating around on the internet, and as far as I can tell, they don't work. And they're definitely not from me.

I figure most of you already know that, but I just want reiterate it in case we get another repeat of an idiot posting about how "the newest map doesn't work".

Again, I will update here (DotA Allstars forums) as soon as I have a map, so stay tuned and tell your friends the same.

Also, I've finished all the item work (BKB, Scrolls, Couriers not being able to use Wards), and as far as I can tell the AI should use these properly (though I've been wrong before about that, heh). I still need to update visuals and tower bounty mechanics, which should be fairly straightforward. The game timer/creep spawning will take a little more work, so depending on how well it goes I might just drop it for Rev. 1 and implement it in Rev. 2.

I'll probably have some people do some beta testing in about a week and then a release somewhat shortly thereafter. If all goes well I'm hoping we can see something in ~3 weeks (if not sooner!).

Thanks for everyone's patience.


Hmmm, that's great news. Let's just wait a little more shall we. But i hope he will dropped Dota-Allstars 6.56 AIplus v1.52 Rev. 1 first, so while waiting for Revision 2 we already can play with AI :)

Update part 4: (24 October 2008)
I've finished with the tower bounty mechanisms and visuals (most of them), along with some bugfixes. Really the only thing left is that bloody game clock, which when I tried to implement yesterday (again), broke the AI (again), so I promptly undid those changes (again). I've changed the creep spawn times to how they are in 6.56, but I might just manually address the new powerup/neutrals/Roshan/supercreep times with the existing game clock. You'll all just have to wait for the countdown timer, unless I somehow come across an amazing breakthrough that makes everything work.

Also, don't expect new -cm or -rd modes to make it anytime soon. They're a pain.

If I somehow find it in me to work as much on the map today as I did yesterday (for about 6 hours after work...I'm such a loser, haha), then I expect I'll have a rough beta done by the weekend.


Update part 5: (28 October 2008)
Right you are.

I never said anything about releasing this week; I said I would have a rough beta out (which I did, and it was rough), and now there are a few gamebreaking bugs that I need to address. One of which is currently very, very difficult to locate and driving me crazy.

I also didn't get a chance to work on it much this weekend, because I actually did stuff in real life. If you expect me to apologise for that...don't. =P


Ugh, i think this is bad news.. Let's hope BMP can resolve it quick. I already ask him about that major problem, and it can cause 4 from 5 games ended with fatal error :(

Jumat, 23 Mei 2008

Cheat Dota

Bagi Pemula yang males belajar,nih disediakan cheat:
1.whosyourdaddy:Sekali mukul lawan langsung keok kecuali kalo berhadapan ama roshan
2.greedisgood Spasi Jumlah Duit.Contoh=Greedisgood 9000.cheat ini berguna buat nambahin duit.
3.iseedeadpeople=cheat buat buka map seutuhnya
4.thereisnospoon=cheat biar "mana"gak Terbatas.

Segitu aja yah,sebetulnya masih banyak lagi,cmn saya lupa,Peace!

Razor the lightning reveanant

Bagi yang seneng maen pake Razor,Nih Guidenya:
A.
Razor - The Lightning RevenantRange: 550 Move Speed: 295 Primary: AGIStr: 17 + 1.9 Agi: 22 + 2.5 Int: 14 + 1.8Damage: 45 - 47 HP: 473 Mana: 182HP Regen: 0.76 Mana Regen: 0.57Attack Speed: 1.33 (+ 22% IAS) Armor: 2.1

Razor Skill:
1.FrenzyIncreases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase.Level 4 - 100% increase, 20% damage taken increase. Mana Cost: 80/ 90/ 110/ 130Cooldown: 40 FrenzyIncreases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase.Level 4 - 100% increase, 20% damage taken increase. Mana Cost: 80/ 90/ 110/ 130Cooldown: 40 FrenzyIncreases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase.Level 4 - 100% increase, 20% damage taken increase. Mana Cost: 80/ 90/ 110/ 130Cooldown: 40 FrenzyIncreases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase.Level 4 - 100% increase, 20% damage taken increase. Mana Cost: 80/ 90/ 110/ 130Cooldown: 40

2.Unholy Fervor (U)Increases the movement speed and life regeneration rate of Razor. Level 1 - 3% movement, 0.5 HP/ sec regeneration bonus. Level 2 - 5% movement, 1 HP/ sec regeneration bonus.Level 3 - 8% movement, 1.5 HP/ sec regeneration bonus.Level 4 - 10% movement, 2 HP/ sec regeneration bonus.Stacks with Satyr Hellcaller's Unholy Aura. Mana Cost: N/ACooldown: N/A

3.Chain Lightning ©Hurls a bolt of damaging lightning at a target enemy within 700 range that jumps to enemies within 500 AoE. Each jump deals 15% less damage. Level 1 - 75 damage, jumps 3 times. Level 2 - 150 damage, jumps 5 times. Level 3 - 225 damage, jumps 7 times.Level 4 - 290 damage, jumps 9 times. Mana Cost: 90/ 105/ 125/ 145Cooldown: 11

4.Storm Seeker (K)Summons a storm that permenantly follows Razor. Every 3.25 seconds, it strikes Razor's enemies within 500 AoE with savage lightning bolts.Level 1 - Deals 60 damage. Level 2 - Deals 90 damage. Level 3 - Deals 120 damage. Mana Cost: N/ACooldown: N/A

B.

Skill Build1-Chain Lightning2-Unholy Fervor3-Chain Lightning4-Unholy Fervor5-Chain Lightning6-Storm Seeker7-Chain Lightning8-Unholy Fervor9-Unholy Fervor10-Attribute Bonus/Frenzy11-Storm Seeker12-Attribute Bonus/Frenzy13-Attribute Bonus/Frenzy14-Attribute Bonus/Frenzy15-Attribute Bonus16-Storm Seeker17-Frenzy/Attribute Bonus18-Frenzy/Attribute Bonus19-Frenzy/Attribute Bonus20-Frenzy/Attribute Bonus21-Attribute Bonus22-Attribute Bonus23-Attribute Bonus24-Attribute Bonus25-Attribute Bonus

Max Chain Lightning as it is your cookie cutter skill. 300 damage at level 4 CAN kill.Maxing Unholy Fervor is as good as buying RoR with and additional speed boost, however, Chain should take priority over this.Storm Seeker is an ulti good for farming, and also handy when engaging enemies 1 on 1. Say, you engage your enemy for 13 seconds and your ulti is level 3, you would have done 480 damage without attacking him. Cool huh?

Item to Build:
Baru Mulai:
1.Boots of Speed
2.Wraith Band
3.Chainmall
Pertengahan Gamr:
1.Boots Of speed
2.Quarter Staff
3.Wraith Band
Wraith Band Bisa Diganti Sama Bracer
Penghabisan(Catatan:Harus banyak duit!)
1.Power Thread
2.Radiance
3.ButterFly
4.Buriza Da Kaynon
5.2 Divine Rapier
Butterfly Bisa Diganti ama Assault of Cuirass

Yup,Dengan Guide ini kalian bisa Menjadi Raja Dota!!!